Teacher Guide

Everything you need before you book.
How the day runs, what your school provides, and the one thing your IT team has to do in advance.

What You Need

Everything below is the school's side. We bring the rest.

RequirementWhat it means
Web filter shift127.com must be allowed through the school web filter, on the devices students will use. Every app runs from this one domain, so clearing it is all your network team has to do. If it is still blocked on the day, nothing opens and the session cannot run. Worth raising with IT at least a week ahead, because filter changes often take a few days.
AI tools The AI assistants the class will use must also be reachable. Schools can use their own approved tools, and any of ChatGPT, Claude or Gemini works.
Devices One laptop or Chromebook per player, running Chrome or Edge. Nothing to install and no account to create.
Network Stable WiFi with enough capacity for every device in the room at once.
Two screens Two screens at the front, both visible from every table. One carries the session material and video, the other holds the live scoreboard all day.
Seating Cabaret style: one round or grouped table per team, seating four, all facing the front. Teams need to talk to each other and still see both screens.

We bring the video narrators, the physical card system, the apps and the live scoreboard. Nothing is installed on your network.

The Two Roles on the Day

Ours
The facilitator

A trained facilitator from SHIFT127 or a delivery partner runs the simulation, controls the pace using unlock codes, and manages the apps and the scoreboard. A facilitation guide with timings, discussion prompts and debrief questions supports them, and a facilitator running their first day is supported by a SHIFT127 co-facilitation session.

Yours
The class teacher plays the bank

You are Hudson Hanseatic Bank, the client every team is pitching to. You hear the bids and you ask the hard questions. There is nothing to prepare, and it puts you in the best seat in the room for watching your students think under pressure.

What Tech Tempest Is

A competitive simulation, run as a full day or a half day, where teams represent ancient civilisations competing to win a modern technology contract. Hudson Hanseatic Bank is building a digital bank from scratch, and up to eight teams are pitching to deliver it.

Players do not study AI transformation, they live it, making real decisions about what to build, where to build it, how fast to scale and what to sacrifice. They use AI tools to solve problems, defend their strategy to the risk committee in the app, and discover that there are no right answers, only trade-offs and consequences.

The simulation runs on a defensible industry cost model with thousands of possible configurations, so no two teams ever submit the same bid. Every number players see reflects real enterprise economics: delivery team costs, infrastructure trade-offs, location multipliers and risk pricing.

Format

A full school day of about six hours, or a half day.

Group

Up to eight teams of four, to a maximum of 32 players.

Year levels

Designed for senior secondary students. An enterprise edition is available for adult learners and leadership teams.

The Four Phases

Each phase builds on the last. The facilitator controls the pace, and players advance when the room is ready.

Discover
The Council

Form your team. Explore the world's biggest questions using AI tools. Honour your civilisation's patron on the Shoulders of Giants.

Design
The Blueprint

Choose which features to build. Test them against market demand. Tell the story of your solution with imagery and a tagline.

Deliver
The Forge

Pick your delivery location. Choose infrastructure. Schedule releases. Price the bid. Every decision changes the numbers.

Defend
The League

Face the risk committee in the app. See where your choices sit on the risk spectrum. The committee prices your risk. Submit your final bid.

After all four phases the Tempest arrives: a wheel spin that tests whether each team holds the right roles and capability cards to capture value or withstand risk events. Only then does the bank reveal its budget and announce the winner.

Sample Day Structure

Timing is flexible and the facilitator controls the transitions between phases. This is a typical full-day flow.

9:00

Introduction (30 min)

The brief from Hudson Hanseatic Bank. Teams receive civilisation cards, role cards and capability cards. Login and form councils.

9:30

The Council: Discover (60 min)

Epic framing. Two question rounds, opening and rivalry, using AI tools. Shoulders of Giants patron research. Physical card trading begins.

10:30

Morning break (20 min)

Card trading continues informally, and players negotiate role and capability swaps.

10:50

The Blueprint: Design (90 min)

Feature selection. Nightingale Test for market demand. Tell the Story, the creative pitch with imagery and tagline.

12:20

Lunch (40 min)

Final card trading window. Teams discuss strategy.

1:00

The Forge: Deliver (60 min)

Location, infrastructure, release scheduling and pricing. Nine steps from baseline to final bid, with the cost model updating live.

2:00

The League: Defend (60 min)

Risk landscape review and risk spectrum. Committee verdict and risk budget. Final bid submission and partnership negotiations.

3:00

The Tempest and endgame (30 min)

The Tempest wheel spins for value capture or risk events. The bank reveals its budget. The winner is announced.

A half day runs the same arc in compressed form. Tell us which you have and we will shape it with you.

The Eight Civilisations

Each team represents an ancient civilisation with a distinct philosophy, a rival and a signature strength. The civilisations are not decorative: their wisdom shapes how teams approach modern strategy.

🏛️Athenian
Assembly
⚔️Roman
Collegium
🔮Byzantine
Architects
🎭Medici
Network
🐪Silk Road
Consortium
📜Alexandrian
Order
🏺Sumerian
Syndicate
🐉Ming
Dynasty Builders

Each civilisation has eight roles (Merchant, Oracle, Philosopher, Scribe, Advocate, Engineer, Inventor, Sentry) and competes for eight capability cards (People, Growth, Social, Finance, Legal, Tech, Quality, Create). Matched role and capability pairs give a team an advantage in the Tempest endgame.

Physical and Digital

Tech Tempest blends physical cards with browser-based apps. The physical trading is deliberate: it creates energy and negotiation that a purely digital experience cannot match.

We provide
Physical materials
  • Civilisation cards, A4, one per team, introducing that civilisation's history and philosophy.
  • Role cards, A5, four per team to start, traded throughout the day.
  • Capability cards, A5, earned and traded.
Browser based
Digital apps
  • Tech Tempest, the core simulation across the four phases.
  • Game Scoreboard, the facilitator dashboard showing every team, bid, partnership and Tempest outcome.
  • The Great Stink and Cyber Tempest, optional extension sessions.

AI on the Day

Players use AI assistants during the question rounds and the Blueprint design work. Schools may use their own approved tools. The simulation teaches responsible AI use through structured challenges: players learn to prompt effectively, evaluate what comes back critically, and build on AI-generated insight rather than copying it.

Learning Outcomes

By the end of the day, players will have:

Curriculum and Extensions

Tech Tempest maps to several curriculum areas. It is most often delivered in Digital Technologies, and works equally well in Business, Humanities and cross-curricular programmes.

Two shorter companion modules can run inside the day or on their own: The Great Stink, on automating a business process and what that costs and creates, and Cyber Tempest, on deciding under pressure with incomplete information and AI advice that may be wrong. Tell us if either would suit your class.

Curriculum alignment

What students do across the day and where it connects in your state.

View the alignment

Book a Tech Tempest day

Tell us your year level, your cohort size and the term you have in mind, and we will come back with dates and a price.

Book an Incursion