Everything below is the school's side. We bring the rest.
| Requirement | What it means |
|---|---|
| Web filter | shift127.com must be allowed through the school web filter, on the devices students will use. Every app runs from this one domain, so clearing it is all your network team has to do. If it is still blocked on the day, nothing opens and the session cannot run. Worth raising with IT at least a week ahead, because filter changes often take a few days. |
| AI tools | The AI assistants the class will use must also be reachable. Schools can use their own approved tools, and any of ChatGPT, Claude or Gemini works. |
| Devices | One laptop or Chromebook per player, running Chrome or Edge. Nothing to install and no account to create. |
| Network | Stable WiFi with enough capacity for every device in the room at once. |
| Two screens | Two screens at the front, both visible from every table. One carries the session material and video, the other holds the live scoreboard all day. |
| Seating | Cabaret style: one round or grouped table per team, seating four, all facing the front. Teams need to talk to each other and still see both screens. |
We bring the video narrators, the physical card system, the apps and the live scoreboard. Nothing is installed on your network.
A trained facilitator from SHIFT127 or a delivery partner runs the simulation, controls the pace using unlock codes, and manages the apps and the scoreboard. A facilitation guide with timings, discussion prompts and debrief questions supports them, and a facilitator running their first day is supported by a SHIFT127 co-facilitation session.
You are Hudson Hanseatic Bank, the client every team is pitching to. You hear the bids and you ask the hard questions. There is nothing to prepare, and it puts you in the best seat in the room for watching your students think under pressure.
A competitive simulation, run as a full day or a half day, where teams represent ancient civilisations competing to win a modern technology contract. Hudson Hanseatic Bank is building a digital bank from scratch, and up to eight teams are pitching to deliver it.
Players do not study AI transformation, they live it, making real decisions about what to build, where to build it, how fast to scale and what to sacrifice. They use AI tools to solve problems, defend their strategy to the risk committee in the app, and discover that there are no right answers, only trade-offs and consequences.
The simulation runs on a defensible industry cost model with thousands of possible configurations, so no two teams ever submit the same bid. Every number players see reflects real enterprise economics: delivery team costs, infrastructure trade-offs, location multipliers and risk pricing.
A full school day of about six hours, or a half day.
Up to eight teams of four, to a maximum of 32 players.
Designed for senior secondary students. An enterprise edition is available for adult learners and leadership teams.
Each phase builds on the last. The facilitator controls the pace, and players advance when the room is ready.
Form your team. Explore the world's biggest questions using AI tools. Honour your civilisation's patron on the Shoulders of Giants.
Choose which features to build. Test them against market demand. Tell the story of your solution with imagery and a tagline.
Pick your delivery location. Choose infrastructure. Schedule releases. Price the bid. Every decision changes the numbers.
Face the risk committee in the app. See where your choices sit on the risk spectrum. The committee prices your risk. Submit your final bid.
After all four phases the Tempest arrives: a wheel spin that tests whether each team holds the right roles and capability cards to capture value or withstand risk events. Only then does the bank reveal its budget and announce the winner.
Timing is flexible and the facilitator controls the transitions between phases. This is a typical full-day flow.
The brief from Hudson Hanseatic Bank. Teams receive civilisation cards, role cards and capability cards. Login and form councils.
Epic framing. Two question rounds, opening and rivalry, using AI tools. Shoulders of Giants patron research. Physical card trading begins.
Card trading continues informally, and players negotiate role and capability swaps.
Feature selection. Nightingale Test for market demand. Tell the Story, the creative pitch with imagery and tagline.
Final card trading window. Teams discuss strategy.
Location, infrastructure, release scheduling and pricing. Nine steps from baseline to final bid, with the cost model updating live.
Risk landscape review and risk spectrum. Committee verdict and risk budget. Final bid submission and partnership negotiations.
The Tempest wheel spins for value capture or risk events. The bank reveals its budget. The winner is announced.
A half day runs the same arc in compressed form. Tell us which you have and we will shape it with you.
Each team represents an ancient civilisation with a distinct philosophy, a rival and a signature strength. The civilisations are not decorative: their wisdom shapes how teams approach modern strategy.
Each civilisation has eight roles (Merchant, Oracle, Philosopher, Scribe, Advocate, Engineer, Inventor, Sentry) and competes for eight capability cards (People, Growth, Social, Finance, Legal, Tech, Quality, Create). Matched role and capability pairs give a team an advantage in the Tempest endgame.
Tech Tempest blends physical cards with browser-based apps. The physical trading is deliberate: it creates energy and negotiation that a purely digital experience cannot match.
Players use AI assistants during the question rounds and the Blueprint design work. Schools may use their own approved tools. The simulation teaches responsible AI use through structured challenges: players learn to prompt effectively, evaluate what comes back critically, and build on AI-generated insight rather than copying it.
By the end of the day, players will have:
Tech Tempest maps to several curriculum areas. It is most often delivered in Digital Technologies, and works equally well in Business, Humanities and cross-curricular programmes.
Two shorter companion modules can run inside the day or on their own: The Great Stink, on automating a business process and what that costs and creates, and Cyber Tempest, on deciding under pressure with incomplete information and AI advice that may be wrong. Tell us if either would suit your class.
Tell us your year level, your cohort size and the term you have in mind, and we will come back with dates and a price.
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