Teacher Guide · 2026

Tech Tempest®

A competitive team-based simulation connecting AI literacy, enterprise strategy, and career pathfinding
⏱ Full school day (6 hours) 👥 Up to 32 players (8 teams of 4) 💻 One laptop per player

What is Tech Tempest?

Tech Tempest is a full-day competitive simulation where teams represent ancient civilisations competing to win a modern technology contract. Hudson Hanseatic Bank is building a digital bank from scratch — and eight teams are pitching to deliver it.

Players don't study AI transformation. They live it — making real decisions about what to build, where to build it, how fast to scale, and what to sacrifice. They use AI tools to solve problems, defend their strategy to a simulated risk committee, and discover that there are no right answers — only trade-offs and consequences.

The simulation is built on a defensible industry cost model with thousands of possible configurations — no two teams ever submit the same bid. Every number players see reflects real enterprise economics — delivery team costs, infrastructure trade-offs, location multipliers, and risk pricing.

Tech Tempest is grounded in contributive learning — every team's decisions, insights, and presentations contribute to the shared experience. Players don't just absorb content; they create value for the room. When one team defends a bold strategy and another challenges it, both learn more than either would alone.

The Four Phases

The simulation flows through four phases. Each builds on the last. The facilitator controls the pace — players advance when the room is ready.

⚖️
The Council
Discover
Form your team. Explore the world's biggest questions using AI tools. Honour your civilisation's patron on the Shoulders of Giants.
📐
The Blueprint
Design
Choose which features to build. Test them against market demand. Tell the story of your solution with imagery and a tagline.
⚒️
The Forge
Deliver
Pick your delivery location. Choose infrastructure. Schedule releases. Price the bid. Every decision changes the numbers.
🛡️
The League
Defend
Face the Risk Committee. See where your choices sit on the risk spectrum. The committee prices your risk. Submit your final bid.

After all four phases, The Tempest arrives — a wheel spin that tests whether each team holds the right roles and capability cards to capture value or withstand risk events. Only then does the bank reveal its budget and announce the winner.

Sample Day Structure

Timing is flexible. The facilitator controls transitions between phases using unlock codes. Here's a typical school-day flow:

9:00

Introduction (30 min)

The brief from Hudson Hanseatic Bank. Teams receive civilisation cards, role cards, and capability cards. Login and form councils.

9:30

The Council — Discover (60 min)

Epic framing. Two question rounds (opening + rivalry) using AI tools. Shoulders of Giants patron research. Physical card trading begins.

10:30

Morning break (20 min)

Card trading continues informally — players negotiate role and capability swaps.

10:50

The Blueprint — Design (90 min)

Feature selection. Nightingale Test (market demand assessment). Tell the Story (creative pitch with imagery and tagline).

12:20

Lunch (40 min)

Final card trading window. Teams discuss strategy.

1:00

The Forge — Deliver (60 min)

Location choice, infrastructure, release scheduling, pricing. Nine steps from baseline to final bid. Real-time cost model updates.

2:00

The League — Defend (60 min)

Risk landscape review. Risk spectrum visualisation. Committee verdict and risk budget. Final bid submission. Partnership negotiations.

3:00

The Tempest & Endgame (30 min)

The Tempest wheel spins — value capture or risk events. Bank reveals budget. Winner announced.

The Eight Civilisations

Each team represents an ancient civilisation with a distinct philosophy, a rival, and a signature strength. The civilisations aren't decorative — their wisdom shapes how teams approach modern strategy.

🏛️
Athenian Assembly
⚔️
Roman Collegium
🔮
Byzantine Architects
🎭
Medici Network
🐪
Silk Road Consortium
📜
Alexandrian Order
🏺
Sumerian Syndicate
🐉
Ming Dynasty Builders

Each civilisation has 8 roles (Merchant, Oracle, Philosopher, Scribe, Advocate, Engineer, Artisan, Sentry) and competes for 8 capability cards (People, Growth, Social, Finance, Legal, Technology, Risk, Innovation). Matched role-capability pairs provide strategic advantage in the Tempest endgame.

Physical + Digital

Tech Tempest blends physical cards with digital apps. This is deliberate — the physical trading creates energy and negotiation that purely digital experiences can't match.

Physical materials (provided)

Civilisation cards (A4) — one per team, introducing their civilisation's history and philosophy. Role cards (A5) — 4 per team initially, traded throughout the day. Capability cards (A5) — earned and traded.

Digital apps (browser-based, no install)

Tech Tempest — the core simulation (4 phases, player-facing). Game Scoreboard — facilitator dashboard showing all teams, bids, partnerships, and Tempest outcomes. The Great Stink — extension session on process transformation (optional). Cyber Tempest — extension session on cyber risk (optional).

Curriculum Alignment

Tech Tempest maps to multiple curriculum areas. It is most commonly delivered in Digital Technologies but works equally well in Business, Humanities, and cross-curricular programmes.

Digital Technologies

AI literacy, data-driven decision making, systems thinking, infrastructure architecture, risk modelling, human-AI collaboration.

Business & Economics

Enterprise strategy, cost modelling, competitive bidding, resource allocation, trade-offs, market positioning, pricing strategy.

Humanities & History

Ancient civilisations, cultural philosophy, historical decision-making parallels, governance systems, ethical leadership.

Career Pathfinding

Enterprise roles (Merchant, Engineer, Oracle, Advocate), workforce transformation, AI's impact on careers, transferable skills identification.

Critical & Creative Thinking

No right answers — only trade-offs. Evidence-based reasoning. Defending strategy under pressure. Creative problem-solving with AI tools.

Personal & Social Capability

Team collaboration, negotiation (card trading), leadership under uncertainty, communication (presenting to the bank).

Year levels: Designed for Years 9–12 (ages 14–18). Successfully piloted with Year 10–11 players. Enterprise edition available for adult learners and corporate leadership teams.

What You Need

💻
Devices
One laptop or Chromebook per player. Chrome or Edge browser. No software installation required. Every player has their own device.
📺
Two Screens
Screen 1 for storyboard and video content. Screen 2 for the live scoreboard. Room layout where all teams can see the front.
🌐
Internet
Stable WiFi connection for all devices. Apps use Firebase for data collection. AI tools require internet access.

AI tools

Players use AI assistants (ChatGPT, Claude, Gemini, or similar) during the Questions phase and Blueprint design. Schools may use their own approved AI tools. The simulation teaches responsible AI use through structured challenges — players learn to prompt effectively, evaluate outputs critically, and build on AI-generated insights rather than copying them.

Facilitator preparation

The facilitator (teacher or SHIFT127/partner facilitator) controls pacing using unlock codes: DISCOVER, DESIGN, DELIVER, DEFEND. A facilitation guide with detailed timing, discussion prompts, and debrief questions is provided separately. First-time facilitators are supported by a SHIFT127 co-facilitation session.

Learning Outcomes

By the end of Tech Tempest, players will have:

🤖

Used AI as a thinking partner

Prompted AI tools to research, analyse, and build insights — not just retrieve answers.

⚖️

Made real trade-off decisions

Chosen between cost and quality, speed and risk, innovation and safety — with financial consequences.

🏗️

Understood enterprise economics

Experienced how location, infrastructure, and scheduling decisions change a five-year cost model.

🛡️

Defended strategy under scrutiny

Faced a risk committee that priced their decisions — and discovered the gap between intention and consequence.

🤝

Negotiated and collaborated

Traded physical cards, formed partnerships, and managed team dynamics under competitive pressure.

🧭

Connected history to modern strategy

Discovered that civilisations facing resource constraints made the same decisions today's enterprises face.

Extension Sessions

Two standalone companion sessions can be delivered alongside or independently of the core simulation:

🏗️
The Great Stink
Process transformation — six decisions about replacing manual processes with AI. Named after London's 1858 crisis when flush toilets overwhelmed medieval sewers.
🔒
Cyber Tempest
Cyber risk management — 24 real-world scenarios where teams make security decisions with trade-offs between cost, speed, and protection.
👁️
The Eye
AI literacy and media literacy — a standalone experience covering deepfakes, AI bias, trust verification, and career pathfinding in an AI-shaped world.